

COUNTER STRIKE 1.6 DMG FREE
Enormous quantities of skill and team coordination are needed to use the AWP effectively, so its user doesn't become an economic load and drag down the whole team, or even getting killed and letting the enemy claim a free AWP.Īdditionally, the AWP's sound signature is extremely loud and distinct when fired, making it easy for enemy players to single out an AWP player in the vicinity and chance tactics accordingly.

In addition, it has a reduced kill reward in Global Offensive, further hampering the economic ability of the team using it. 338 Lapua Magnum used by the AWP is the also most expensive ammunition in-game, at $125 per magazine. The last major downside is the weapon's very expensive price tag, one of the most expensive in the game. It is also less accurate if fired right after cycling the bolt in Source and Global Offensive, and has a moderately long reload time in these games. The AWP slows players down considerably, particularly in Global Offensive, making it unwieldy at closer ranges. Because the weapon is bolt-action, it also results in a very low rate of fire. The weapon has terrible accuracy when not using the scope or firing while running or walking, so the user must be using the scope at all times to remain competitive. However, where the AWP excels in accuracy and power, it suffers in general handling. It also has a very high penetration power, and its high base damage makes it a solid weapon for wallbanging. However, a headshot can still kill both of the above players instantly. In the case of the Lab Rat, he can take the whole damage due to the increased health (to 120 HP) in Danger Zone. The VIP and Lab Rat are the only player characters who can survive a single body shot from the AWP because his armor can absorb 200 damage. It is able to one-shot kill enemies with one hit to anywhere bar the legs, regardless of armor. It boasts an exceedingly high damage value, and is a source of much of its infamy. Moving drastically reduces accuracy, and even more so with jumping.

When zoomed in and not moving, the rifle has a near-perfect accuracy, able to hit anything as long as the crosshair of the scope is on target. The player will leave the scope if they use secondary fire again at the higher zoom setting or switches weapons. Firing the weapon causes the player to leave the scope temporarily to operate the bolt before automatically scoping in again. The player's movement speed is reduced while scoped in.

The scope can be used with secondary fire, and pressing secondary fire again while scoped in zooms in the scope. When not scoped in, the rifle is very inaccurate and has no crosshair to assist aiming. However, its high price tag and cumbersome playstyle requires massive amounts of training, practice, accuracy and experience to master its usage. It is a devastatingly powerful long-range weapon, with extreme accuracy and obscene stopping power. They can, however, get them from fallen Terrorists. The AWP is not available for the Counter-Terrorists to purchase in Assassination maps. In-game, the AWP is a high-powered bolt-action sniper rifle available to both teams, with a 10-round magazine capacity. The AWP in Global Offensive is based off the original Arctic Warfare. The Magnum Sniper Rifle depicted in Counter-Strike is based on the Arctic Warfare Magnum, chambered for. The Arctic Warfare Police (AWP) is the law enforcement variant of the series, commonly chambered for 7.62×51mm NATO.
COUNTER STRIKE 1.6 DMG SERIES
The Accuracy International Arctic Warfare series is a series of sniper rifles manufactured by Accuracy International of United Kingdom.
